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An Introduction to Display Editing with Vi
William Joy
Revised for versions 3.5/2.13 by
Mark Horton
Computer Science Division
Department of Electrical Engineering and Computer Science
University of California, Berkeley
Berkeley, Ca. 94720
ABSTRACT
Vi (visual) is a display oriented interactive
text editor. When using vi the screen of your
terminal acts as a window into the file which you
are editing. Changes which you make to the file
are reflected in what you see.
Using vi you can insert new text any place in
the file quite easily. Most of the commands to vi
move the cursor around in the file. There are
commands to move the cursor forward and backward
in units of characters, words, sentences and para-
graphs. A small set of operators, like d for
delete and c for change, are combined with the
motion commands to form operations such as delete
word or change paragraph, in a simple and natural
way. This regularity and the mnemonic assignment
of commands to keys makes the editor command set
easy to remember and to use.
Vi will work on a large number of display
terminals, and new terminals are easily driven
after editing a terminal description file. While
it is advantageous to have an intelligent terminal
which can locally insert and delete lines and
characters from the display, the editor will func-
tion quite well on dumb terminals over slow phone
lines. The editor makes allowance for the low
bandwidth in these situations and uses smaller
window sizes and different display updating algo-
rithms to make best use of the limited speed
available.
It is also possible to use the command set of
- ii -
vi on hardcopy terminals, storage tubes and
``glass tty's'' using a one line editing window;
thus vi's command set is available on all termi-
nals. The full command set of the more tradi-
tional, line oriented editor ex is available
within vi; it is quite simple to switch between
the two modes of editing.
July 21, 1991
July 21, 1991
An Introduction to Display Editing with Vi
William Joy
Revised for versions 3.5/2.13 by
Mark Horton
Computer Science Division
Department of Electrical Engineering and Computer Science
University of California, Berkeley
Berkeley, Ca. 94720
1. Getting started
This document provides a quick introduction to vi.
(Pronounced vee-eye.) You should be running vi on a file you
are familiar with while you are reading this. The first
part of this document (sections 1 through 5) describes the
basics of using vi. Some topics of special interest are
presented in section 6, and some nitty-gritty details of how
the editor functions are saved for section 7 to avoid
cluttering the presentation here.
There is also a short appendix here, which gives for
each character the special meanings which this character has
in vi. Attached to this document should be a quick refer-
ence card. This card summarizes the commands of vi in a
very compact format. You should have the card handy while
you are learning vi.
1.1. Specifying terminal type
Before you can start vi you must tell the system what
kind of terminal you are using. Here is a (necessarily
incomplete) list of terminal type codes. If your terminal
does not appear here, you should consult with one of the
staff members on your system to find out the code for your
terminal. If your terminal does not have a code, one can be
assigned and a description for the terminal can be created.
Code Full name Type
8 _____________________________________________________
2621 Hewlett-Packard 2621A/P Intelligent
_________________________
The financial support of an IBM Graduate Fellowship and
the National Science Foundation under grants MCS74-
07644-A03 and MCS78-07291 is gratefully acknowledged.
9
July 21, 1991
- 2 -
2645 Hewlett-Packard 264x Intelligent
act4 Microterm ACT-IV Dumb
act5 Microterm ACT-V Dumb
adm3a Lear Siegler ADM-3a Dumb
adm31 Lear Siegler ADM-31 Intelligent
c100 Human Design Concept 100 Intelligent
dm1520 Datamedia 1520 Dumb
dm2500 Datamedia 2500 Intelligent
dm3025 Datamedia 3025 Intelligent
fox Perkin-Elmer Fox Dumb
h1500 Hazeltine 1500 Intelligent
h19 Heathkit h19 Intelligent
i100 Infoton 100 Intelligent
mime Imitating a smart act4 Intelligent
t1061 Teleray 1061 Intelligent
vt52 Dec VT-52 Dumb
Suppose for example that you have a Hewlett-Packard
HP2621A terminal. The code used by the system for this ter-
minal is `2621'. In this case you can use one of the fol-
lowing commands to tell the system the type of your termi-
nal:
% setenv TERM 2621
This command works with the shell csh on both version 6 and
7 systems. If you are using the standard version 7 shell
then you should give the commands
$ TERM=2621
$ export TERM
If you want to arrange to have your terminal type set
up automatically when you log in, you can use the tset pro-
gram. If you dial in on a mime, but often use hardwired
ports, a typical line for your .login file (if you use csh)
would be
setenv TERM `tset - -d mime`
or for your .profile file (if you use sh)
TERM=`tset - -d mime`
Tset knows which terminals are hardwired to each port and
needs only to be told that when you dial in you are probably
on a mime. Tset is usually used to change the erase and
kill characters, too.
1.2. Editing a file
After telling the system which kind of terminal you
July 21, 1991
- 3 -
have, you should make a copy of a file you are familiar
with, and run vi on this file, giving the command
% vi name
replacing name with the name of the copy file you just
created. The screen should clear and the text of your file
should appear on the screen. If something else happens
refer to the footnote.++
1.3. The editor's copy: the buffer
The editor does not directly modify the file which you
are editing. Rather, the editor makes a copy of this file,
in a place called the buffer, and remembers the file's name.
You do not affect the contents of the file unless and until
you write the changes you make back into the original file.
1.4. Notational conventions
In our examples, input which must be typed as is will
be presented in bold face. Text which should be replaced
with appropriate input will be given in italics. We will
represent special characters in SMALL CAPITALS.
1.5. Arrow keys
The editor command set is independent of the terminal
you are using. On most terminals with cursor positioning
keys, these keys will also work within the editor. If you
don't have cursor positioning keys, or even if you do, you
can use the h j k and l keys as cursor positioning keys
_________________________
++ If you gave the system an incorrect terminal type
code then the editor may have just made a mess out of
your screen. This happens when it sends control codes
for one kind of terminal to some other kind of termi-
nal. In this case hit the keys :q (colon and the q
key) and then hit the RETURN key. This should get you
back to the command level interpreter. Figure out what
you did wrong (ask someone else if necessary) and try
again.
Another thing which can go wrong is that you typed
the wrong file name and the editor just printed an er-
ror diagnostic. In this case you should follow the
above procedure for getting out of the editor, and try
again this time spelling the file name correctly.
If the editor doesn't seem to respond to the com-
mands which you type here, try sending an interrupt to
it by hitting the DEL or RUB key on your terminal, and
then hitting the :q command again followed by a car-
riage return.
July 21, 1991
- 4 -
(these are labelled with arrows on an adm3a).*
(Particular note for the HP2621: on this terminal the
function keys must be shifted (ick) to send to the machine,
otherwise they only act locally. Unshifted use will leave
the cursor positioned incorrectly.)
1.6. Special characters: ESC, CR and DEL
Several of these special characters are very important,
so be sure to find them right now. Look on your keyboard
for a key labelled ESC or ALT. It should be near the upper
left corner of your terminal. Try hitting this key a few
times. The editor will ring the bell to indicate that it is
in a quiescent state.++ Partially formed commands are can-
celled by ESC, and when you insert text in the file you end
the text insertion with ESC. This key is a fairly harmless
one to hit, so you can just hit it if you don't know what is
going on until the editor rings the bell.
The CR or RETURN key is important because it is used to
terminate certain commands. It is usually at the right side
of the keyboard, and is the same command used at the end of
each shell command.
Another very useful key is the DEL or RUB key, which
generates an interrupt, telling the editor to stop what it
is doing. It is a forceful way of making the editor listen
to you, or to return it to the quiescent state if you don't
know or don't like what is going on. Try hitting the `/'
key on your terminal. This key is used when you want to
specify a string to be searched for. The cursor should now
be positioned at the bottom line of the terminal after a `/'
printed as a prompt. You can get the cursor back to the
current position by hitting the DEL or RUB key; try this
now.* From now on we will simply refer to hitting the DEL or
RUB key as ``sending an interrupt.''**
The editor often echoes your commands on the last line
of the terminal. If the cursor is on the first position of
this last line, then the editor is performing a computation,
_________________________
* As we will see later, h moves back to the left (like
control-h which is a backspace), j moves down (in the
same column), k moves up (in the same column), and l
moves to the right.
++ On smart terminals where it is possible, the editor
will quietly flash the screen rather than ringing the
bell.
* Backspacing over the `/' will also cancel the search.
** On some systems, this interruptibility comes at a
price: you cannot type ahead when the editor is comput-
ing with the cursor on the bottom line.
July 21, 1991
- 5 -
such as computing a new position in the file after a search
or running a command to reformat part of the buffer. When
this is happening you can stop the editor by sending an
interrupt.
1.7. Getting out of the editor
After you have worked with this introduction for a
while, and you wish to do something else, you can give the
command ZZ to the editor. This will write the contents of
the editor's buffer back into the file you are editing, if
you made any changes, and then quit from the editor. You
can also end an editor session by giving the command :q!CR;+
this is a dangerous but occasionally essential command which
ends the editor session and discards all your changes. You
need to know about this command in case you change the
editor's copy of a file you wish only to look at. Be very
careful not to give this command when you really want to
save the changes you have made.
2. Moving around in the file
2.1. Scrolling and paging
The editor has a number of commands for moving around
in the file. The most useful of these is generated by hit-
ting the control and D keys at the same time, a control-D or
`^D'. We will use this two character notation for referring
to these control keys from now on. You may have a key
labelled `^' on your terminal. This key will be represented
as `^' in this document; `^' is exclusively used as part of
the `^x' notation for control characters.++
As you know now if you tried hitting ^D, this command
scrolls down in the file. The D thus stands for down. Many
editor commands are mnemonic and this makes them much easier
to remember. For instance the command to scroll up is ^U.
Many dumb terminals can't scroll up at all, in which case
hitting ^U clears the screen and refreshes it with a line
which is farther back in the file at the top.
If you want to see more of the file below where you
are, you can hit ^E to expose one more line at the bottom of
the screen, leaving the cursor where it is. ++++ The com-
mand ^Y (which is hopelessly non-mnemonic, but next to ^U on
the keyboard) exposes one more line at the top of the
_________________________
+ All commands which read from the last display line
can also be terminated with a ESC as well as an CR.
++ If you don't have a `^' key on your terminal then
there is probably a key labelled `^'; in any case these
characters are one and the same.
++++ Version 3 only.
July 21, 1991
- 6 -
screen.
There are other ways to move around in the file; the
keys ^F and ^B ++ move forward and backward a page, keeping
a couple of lines of continuity between screens so that it
is possible to read through a file using these rather than
^D and ^U if you wish.
Notice the difference between scrolling and paging. If
you are trying to read the text in a file, hitting ^F to
move forward a page will leave you only a little context to
look back at. Scrolling on the other hand leaves more con-
text, and happens more smoothly. You can continue to read
the text as scrolling is taking place.
2.2. Searching, goto, and previous context
Another way to position yourself in the file is by giv-
ing the editor a string to search for. Type the character /
followed by a string of characters terminated by CR. The
editor will position the cursor at the next occurrence of
this string. Try hitting n to then go to the next
occurrence of this string. The character ? will search
backwards from where you are, and is otherwise like /.+
If the search string you give the editor is not present
in the file the editor will print a diagnostic on the last
line of the screen, and the cursor will be returned to its
initial position.
If you wish the search to match only at the beginning
of a line, begin the search string with an ^. To match only
at the end of a line, end the search string with a $. Thus
/^searchCR will search for the word `search' at the begin-
ning of a line, and /last$CR searches for the word `last' at
the end of a line.*
_________________________
++ Not available in all v2 editors due to memory con-
straints.
+ These searches will normally wrap around the end of
the file, and thus find the string even if it is not on
a line in the direction you search provided it is any-
where else in the file. You can disable this wra-
paround in scans by giving the command :se
nowrapscanCR, or more briefly :se nowsCR.
*Actually, the string you give to search for here can
be a regular expression in the sense of the editors
ex(1) and ed(1). If you don't wish to learn about this
yet, you can disable this more general facility by do-
ing :se nomagicCR; by putting this command in EXINIT in
your environment, you can have this always be in effect
(more about EXINIT later.)
July 21, 1991
- 7 -
The command G, when preceded by a number will position
the cursor at that line in the file. Thus 1G will move the
cursor to the first line of the file. If you give G no
count, then it moves to the end of the file.
If you are near the end of the file, and the last line
is not at the bottom of the screen, the editor will place
only the character `~' on each remaining line. This indi-
cates that the last line in the file is on the screen; that
is, the `~' lines are past the end of the file.
You can find out the state of the file you are editing
by typing a ^G. The editor will show you the name of the
file you are editing, the number of the current line, the
number of lines in the buffer, and the percentage of the way
through the buffer which you are. Try doing this now, and
remember the number of the line you are on. Give a G com-
mand to get to the end and then another G command to get
back where you were.
You can also get back to a previous position by using
the command `` (two back quotes). This is often more con-
venient than G because it requires no advance preparation.
Try giving a G or a search with / or ? and then a `` to get
back to where you were. If you accidentally hit n or any
command which moves you far away from a context of interest,
you can quickly get back by hitting ``.
2.3. Moving around on the screen
Now try just moving the cursor around on the screen.
If your terminal has arrow keys (4 or 5 keys with arrows
going in each direction) try them and convince yourself that
they work. (On certain terminals using v2 editors, they
won't.) If you don't have working arrow keys, you can always
use h, j, k, and l. Experienced users of vi prefer these
keys to arrow keys, because they are usually right under-
neath their fingers.
Hit the + key. Each time you do, notice that the cur-
sor advances to the next line in the file, at the first
non-white position on the line. The - key is like + but
goes the other way.
These are very common keys for moving up and down lines
in the file. Notice that if you go off the bottom or top
with these keys then the screen will scroll down (and up if
possible) to bring a line at a time into view. The RETURN
key has the same effect as the + key.
Vi also has commands to take you to the top, middle and
bottom of the screen. H will take you to the top (home)
line on the screen. Try preceding it with a number as in
3H. This will take you to the third line on the screen.
July 21, 1991
- 8 -
Many vi commands take preceding numbers and do interesting
things with them. Try M, which takes you to the middle line
on the screen, and L, which takes you to the last line on
the screen. L also takes counts, thus 5L will take you to
the fifth line from the bottom.
2.4. Moving within a line
Now try picking a word on some line on the screen, not
the first word on the line. move the cursor using RETURN
and - to be on the line where the word is. Try hitting the
w key. This will advance the cursor to the next word on the
line. Try hitting the b key to back up words in the line.
Also try the e key which advances you to the end of the
current word rather than to the beginning of the next word.
Also try SPACE (the space bar) which moves right one charac-
ter and the BS (backspace or ^H) key which moves left one
character. The key h works as ^H does and is useful if you
don't have a BS key. (Also, as noted just above, l will
move to the right.)
If the line had punctuation in it you may have noticed
that that the w and b keys stopped at each group of punctua-
tion. You can also go back and forwards words without stop-
ping at punctuation by using W and B rather than the lower
case equivalents. Think of these as bigger words. Try
these on a few lines with punctuation to see how they differ
from the lower case w and b.
The word keys wrap around the end of line, rather than
stopping at the end. Try moving to a word on a line below
where you are by repeatedly hitting w.
2.5. Summary
SPACE advance the cursor one position
^B backwards to previous page
^D scrolls down in the file
^E exposes another line at the bottom (v3)
^F forward to next page
^G tell what is going on
^H backspace the cursor
^N next line, same column
^P previous line, same column
^U scrolls up in the file
^Y exposes another line at the top (v3)
+ next line, at the beginning
- previous line, at the beginning
/ scan for a following string forwards
? scan backwards
B back a word, ignoring punctuation
G go to specified line, last default
H home screen line
July 21, 1991
- 9 -
M middle screen line
L last screen line
W forward a word, ignoring punctuation
b back a word
e end of current word
n scan for next instance of / or ? pattern
w word after this word
2.6. View ++
If you want to use the editor to look at a file, rather
than to make changes, invoke it as view instead of vi. This
will set the readonly option which will prevent you from
accidently overwriting the file.
3. Making simple changes
3.1. Inserting
One of the most useful commands is the i (insert) com-
mand. After you type i, everything you type until you hit
ESC is inserted into the file. Try this now; position your-
self to some word in the file and try inserting text before
this word. If you are on an dumb terminal it will seem, for
a minute, that some of the characters in your line have been
overwritten, but they will reappear when you hit ESC.
Now try finding a word which can, but does not, end in
an `s'. Position yourself at this word and type e (move to
end of word), then a for append and then `sESC' to terminate
the textual insert. This sequence of commands can be used
to easily pluralize a word.
Try inserting and appending a few times to make sure
you understand how this works; i placing text to the left of
the cursor, a to the right.
It is often the case that you want to add new lines to
the file you are editing, before or after some specific line
in the file. Find a line where this makes sense and then
give the command o to create a new line after the line you
are on, or the command O to create a new line before the
line you are on. After you create a new line in this way,
text you type up to an ESC is inserted on the new line.
Many related editor commands are invoked by the same
letter key and differ only in that one is given by a lower
case key and the other is given by an upper case key. In
these cases, the upper case key often differs from the lower
_________________________
++ Not available in all v2 editors due to memory con-
straints.
July 21, 1991
- 10 -
case key in its sense of direction, with the upper case key
working backward and/or up, while the lower case key moves
forward and/or down.
Whenever you are typing in text, you can give many
lines of input or just a few characters. To type in more
than one line of text, hit a RETURN at the middle of your
input. A new line will be created for text, and you can
continue to type. If you are on a slow and dumb terminal
the editor may choose to wait to redraw the tail of the
screen, and will let you type over the existing screen
lines. This avoids the lengthy delay which would occur if
the editor attempted to keep the tail of the screen always
up to date. The tail of the screen will be fixed up, and
the missing lines will reappear, when you hit ESC.
While you are inserting new text, you can use the char-
acters you normally use at the system command level (usually
^H or #) to backspace over the last character which you
typed, and the character which you use to kill input lines
(usually @, ^X, or ^U) to erase the input you have typed on
the current line.+ The character ^W will erase a whole word
and leave you after the space after the previous word; it is
useful for quickly backing up in an insert.
Notice that when you backspace during an insertion the
characters you backspace over are not erased; the cursor
moves backwards, and the characters remain on the display.
This is often useful if you are planning to type in some-
thing similar. In any case the characters disappear when
when you hit ESC; if you want to get rid of them immedi-
ately, hit an ESC and then a again.
Notice also that you can't erase characters which you
didn't insert, and that you can't backspace around the end
of a line. If you need to back up to the previous line to
make a correction, just hit ESC and move the cursor back to
the previous line. After making the correction you can
return to where you were and use the insert or append com-
mand again.
3.2. Making small corrections
You can make small corrections in existing text quite
easily. Find a single character which is wrong or just pick
any character. Use the arrow keys to find the character, or
get near the character with the word motion keys and then
either backspace (hit the BS key or ^H or even just h) or
SPACE (using the space bar) until the cursor is on the
_________________________
+ In fact, the character ^H (backspace) always works to
erase the last input character here, regardless of what
your erase character is.
July 21, 1991
- 11 -
character which is wrong. If the character is not needed
then hit the x key; this deletes the character from the
file. It is analogous to the way you x out characters when
you make mistakes on a typewriter (except it's not as
messy).
If the character is incorrect, you can replace it with
the correct character by giving the command rc, where c is
replaced by the correct character. Finally if the character
which is incorrect should be replaced by more than one char-
acter, give the command s which substitutes a string of
characters, ending with ESC, for it. If there are a small
number of characters which are wrong you can precede s with
a count of the number of characters to be replaced. Counts
are also useful with x to specify the number of characters
to be deleted.
3.3. More corrections: operators
You already know almost enough to make changes at a
higher level. All you need to know now is that the d key
acts as a delete operator. Try the command dw to delete a
word. Try hitting . a few times. Notice that this repeats
the effect of the dw. The command . repeats the last com-
mand which made a change. You can remember it by analogy
with an ellipsis `...'.
Now try db. This deletes a word backwards, namely the
preceding word. Try dSPACE. This deletes a single charac-
ter, and is equivalent to the x command.
Another very useful operator is c or change. The com-
mand cw thus changes the text of a single word. You follow
it by the replacement text ending with an ESC. Find a word
which you can change to another, and try this now. Notice
that the end of the text to be changed was marked with the
character `$' so that you can see this as you are typing in
the new material.
3.4. Operating on lines
It is often the case that you want to operate on lines.
Find a line which you want to delete, and type dd, the d
operator twice. This will delete the line. If you are on a
dumb terminal, the editor may just erase the line on the
screen, replacing it with a line with only an @ on it. This
line does not correspond to any line in your file, but only
acts as a place holder. It helps to avoid a lengthy redraw
of the rest of the screen which would be necessary to close
up the hole created by the deletion on a terminal without a
delete line capability.
Try repeating the c operator twice; this will change a
whole line, erasing its previous contents and replacing them
July 21, 1991
- 12 -
with text you type up to an ESC.+
You can delete or change more than one line by preced-
ing the dd or cc with a count, i.e. 5dd deletes 5 lines.
You can also give a command like dL to delete all the lines
up to and including the last line on the screen, or d3L to
delete through the third from the bottom line. Try some
commands like this now.* Notice that the editor lets you
know when you change a large number of lines so that you can
see the extent of the change. The editor will also always
tell you when a change you make affects text which you can-
not see.
3.5. Undoing
Now suppose that the last change which you made was
incorrect; you could use the insert, delete and append com-
mands to put the correct material back. However, since it
is often the case that we regret a change or make a change
incorrectly, the editor provides a u (undo) command to
reverse the last change which you made. Try this a few
times, and give it twice in a row to notice that an u also
undoes a u.
The undo command lets you reverse only a single change.
After you make a number of changes to a line, you may decide
that you would rather have the original state of the line
back. The U command restores the current line to the state
before you started changing it.
You can recover text which you delete, even if undo
will not bring it back; see the section on recovering lost
text below.
3.6. Summary
SPACE advance the cursor one position
^H backspace the cursor
^W erase a word during an insert
erase your erase (usually ^H or #), erases a character during an insert
kill your kill (usually @, ^X, or ^U), kills the insert on this line
. repeats the changing command
_________________________
+ The command S is a convenient synonym for for cc, by
analogy with s. Think of S as a substitute on lines,
while s is a substitute on characters.
* One subtle point here involves using the / search
after a d. This will normally delete characters from
the current position to the point of the match. If
what is desired is to delete whole lines including the
two points, give the pattern as /pat/+0, a line ad-
dress.
July 21, 1991
- 13 -
O opens and inputs new lines, above the current
U undoes the changes you made to the current line
a appends text after the cursor
c changes the object you specify to the following text
d deletes the object you specify
i inserts text before the cursor
o opens and inputs new lines, below the current
u undoes the last change
4. Moving about; rearranging and duplicating text
4.1. Low level character motions
Now move the cursor to a line where there is a punctua-
tion or a bracketing character such as a parenthesis or a
comma or period. Try the command fx where x is this charac-
ter. This command finds the next x character to the right
of the cursor in the current line. Try then hitting a ;,
which finds the next instance of the same character. By
using the f command and then a sequence of ;'s you can often
get to a particular place in a line much faster than with a
sequence of word motions or SPACEs. There is also a F com-
mand, which is like f, but searches backward. The ; command
repeats F also.
When you are operating on the text in a line it is
often desirable to deal with the characters up to, but not
including, the first instance of a character. Try dfx for
some x now and notice that the x character is deleted. Undo
this with u and then try dtx; the t here stands for to,
i.e. delete up to the next x, but not the x. The command T
is the reverse of t.
When working with the text of a single line, an ^ moves
the cursor to the first non-white position on the line, and
a $ moves it to the end of the line. Thus $a will append
new text at the end of the current line.
Your file may have tab (^I) characters in it. These
characters are represented as a number of spaces expanding
to a tab stop, where tab stops are every 8 positions.* When
the cursor is at a tab, it sits on the last of the several
spaces which represent that tab. Try moving the cursor back
and forth over tabs so you understand how this works.
On rare occasions, your file may have nonprinting char-
acters in it. These characters are displayed in the same way
_________________________
* This is settable by a command of the form :se ts=xCR,
where x is 4 to set tabstops every four columns. This
has effect on the screen representation within the edi-
tor.
July 21, 1991
- 14 -
they are represented in this document, that is with a two
character code, the first character of which is `^'. On the
screen non-printing characters resemble a `^' character
adjacent to another, but spacing or backspacing over the
character will reveal that the two characters are, like the
spaces representing a tab character, a single character.
The editor sometimes discards control characters,
depending on the character and the setting of the beautify
option, if you attempt to insert them in your file. You can
get a control character in the file by beginning an insert
and then typing a ^V before the control character. The ^V
quotes the following character, causing it to be inserted
directly into the file.
4.2. Higher level text objects
In working with a document it is often advantageous to
work in terms of sentences, paragraphs, and sections. The
operations ( and ) move to the beginning of the previous and
next sentences respectively. Thus the command d) will
delete the rest of the current sentence; likewise d( will
delete the previous sentence if you are at the beginning of
the current sentence, or the current sentence up to where
you are if you are not at the beginning of the current sen-
tence.
A sentence is defined to end at a `.', `!' or `?' which
is followed by either the end of a line, or by two spaces.
Any number of closing `)', `]', `"' and `'' characters may
appear after the `.', `!' or `?' before the spaces or end of
line.
The operations { and } move over paragraphs and the
operations [[ and ]] move over sections.+
A paragraph begins after each empty line, and also at
each of a set of paragraph macros, specified by the pairs of
characters in the definition of the string valued option
paragraphs. The default setting for this option defines the
paragraph macros of the -ms and -mm macro packages, i.e. the
`.IP', `.LP', `.PP' and `.QP', `.P' and `.LI' macros.++ Each
_________________________
+ The [[ and ]] operations require the operation char-
acter to be doubled because they can move the cursor
far from where it currently is. While it is easy to
get back with the command ``, these commands would
still be frustrating if they were easy to hit acciden-
tally.
++ You can easily change or extend this set of macros
by assigning a different string to the paragraphs op-
tion in your EXINIT. See section 6.2 for details. The
`.bp' directive is also considered to start a para-
July 21, 1991
- 15 -
paragraph boundary is also a sentence boundary. The sen-
tence and paragraph commands can be given counts to operate
over groups of sentences and paragraphs.
Sections in the editor begin after each macro in the
sections option, normally `.NH', `.SH', `.H' and `.HU', and
each line with a formfeed ^L in the first column. Section
boundaries are always line and paragraph boundaries also.
Try experimenting with the sentence and paragraph com-
mands until you are sure how they work. If you have a large
document, try looking through it using the section commands.
The section commands interpret a preceding count as a dif-
ferent window size in which to redraw the screen at the new
location, and this window size is the base size for newly
drawn windows until another size is specified. This is very
useful if you are on a slow terminal and are looking for a
particular section. You can give the first section command a
small count to then see each successive section heading in a
small window.
4.3. Rearranging and duplicating text
The editor has a single unnamed buffer where the last
deleted or changed away text is saved, and a set of named
buffers a-z which you can use to save copies of text and to
move text around in your file and between files.
The operator y yanks a copy of the object which follows
into the unnamed buffer. If preceded by a buffer name, "xy,
where x here is replaced by a letter a-z, it places the text
in the named buffer. The text can then be put back in the
file with the commands p and P; p puts the text after or
below the cursor, while P puts the text before or above the
cursor.
If the text which you yank forms a part of a line, or
is an object such as a sentence which partially spans more
than one line, then when you put the text back, it will be
placed after the cursor (or before if you use P). If the
yanked text forms whole lines, they will be put back as
whole lines, without changing the current line. In this
case, the put acts much like a o or O command.
Try the command YP. This makes a copy of the current
line and leaves you on this copy, which is placed before the
current line. The command Y is a convenient abbreviation
for yy. The command Yp will also make a copy of the current
line, and place it after the current line. You can give Y a
count of lines to yank, and thus duplicate several lines;
try 3YP.
_________________________
graph.
July 21, 1991
- 16 -
To move text within the buffer, you need to delete it
in one place, and put it back in another. You can precede a
delete operation by the name of a buffer in which the text
is to be stored as in "a5dd deleting 5 lines into the named
buffer a. You can then move the cursor to the eventual
resting place of the these lines and do a "ap or "aP to put
them back. In fact, you can switch and edit another file
before you put the lines back, by giving a command of the
form :e nameCR where name is the name of the other file you
want to edit. You will have to write back the contents of
the current editor buffer (or discard them) if you have made
changes before the editor will let you switch to the other
file. An ordinary delete command saves the text in the
unnamed buffer, so that an ordinary put can move it else-
where. However, the unnamed buffer is lost when you change
files, so to move text from one file to another you should
use an unnamed buffer.
4.4. Summary.
^ first non-white on line
$ end of line
) forward sentence
} forward paragraph
]] forward section
( backward sentence
{ backward paragraph
[[ backward section
fx find x forward in line
p put text back, after cursor or below current line
y yank operator, for copies and moves
tx up to x forward, for operators
Fx f backward in line
P put text back, before cursor or above current line
Tx t backward in line
5. High level commands
5.1. Writing, quitting, editing new files
So far we have seen how to enter vi and to write out
our file using either ZZ or :wCR. The first exits from the
editor, (writing if changes were made), the second writes
and stays in the editor.
If you have changed the editor's copy of the file but
do not wish to save your changes, either because you messed
up the file or decided that the changes are not an improve-
ment to the file, then you can give the command :q!CR to
quit from the editor without writing the changes. You can
also reedit the same file (starting over) by giving the com-
mand :e!CR. These commands should be used only rarely, and
July 21, 1991
- 17 -
with caution, as it is not possible to recover the changes
you have made after you discard them in this manner.
You can edit a different file without leaving the edi-
tor by giving the command :e nameCR. If you have not writ-
ten out your file before you try to do this, then the editor
will tell you this, and delay editing the other file. You
can then give the command :wCR to save your work and then
the :e nameCR command again, or carefully give the command
:e! nameCR, which edits the other file discarding the
changes you have made to the current file. To have the edi-
tor automatically save changes, include set autowrite in
your EXINIT, and use :n instead of :e.
5.2. Escaping to a shell
You can get to a shell to execute a single command by
giving a vi command of the form :!cmdCR. The system will
run the single command cmd and when the command finishes,
the editor will ask you to hit a RETURN to continue. When
you have finished looking at the output on the screen, you
should hit RETURN and the editor will clear the screen and
redraw it. You can then continue editing. You can also
give another : command when it asks you for a RETURN; in
this case the screen will not be redrawn.
If you wish to execute more than one command in the
shell, then you can give the command :shCR. This will give
you a new shell, and when you finish with the shell, ending
it by typing a ^D, the editor will clear the screen and con-
tinue.
On systems which support it, ^Z will suspend the editor
and return to the (top level) shell. When the editor is
resumed, the screen will be redrawn.
5.3. Marking and returning
The command `` returned to the previous place after a
motion of the cursor by a command such as /, ? or G. You
can also mark lines in the file with single letter tags and
return to these marks later by naming the tags. Try marking
the current line with the command mx, where you should pick
some letter for x, say `a'. Then move the cursor to a dif-
ferent line (any way you like) and hit `a. The cursor will
return to the place which you marked. Marks last only until
you edit another file.
When using operators such as d and referring to marked
lines, it is often desirable to delete whole lines rather
than deleting to the exact position in the line marked by m.
In this case you can use the form 'x rather than `x. Used
without an operator, 'x will move to the first non-white
character of the marked line; similarly '' moves to the
July 21, 1991
- 18 -
first non-white character of the line containing the previ-
ous context mark ``.
5.4. Adjusting the screen
If the screen image is messed up because of a transmis-
sion error to your terminal, or because some program other
than the editor wrote output to your terminal, you can hit a
^L, the ASCII form-feed character, to cause the screen to be
refreshed.
On a dumb terminal, if there are @ lines in the middle
of the screen as a result of line deletion, you may get rid
of these lines by typing ^R to cause the editor to retype
the screen, closing up these holes.
Finally, if you wish to place a certain line on the
screen at the top middle or bottom of the screen, you can
position the cursor to that line, and then give a z command.
You should follow the z command with a RETURN if you want
the line to appear at the top of the window, a . if you want
it at the center, or a - if you want it at the bottom. (z.,
z-, and z+ are not available on all v2 editors.)
6. Special topics
6.1. Editing on slow terminals
When you are on a slow terminal, it is important to
limit the amount of output which is generated to your screen
so that you will not suffer long delays, waiting for the
screen to be refreshed. We have already pointed out how the
editor optimizes the updating of the screen during inser-
tions on dumb terminals to limit the delays, and how the
editor erases lines to @ when they are deleted on dumb ter-
minals.
The use of the slow terminal insertion mode is con-
trolled by the slowopen option. You can force the editor to
use this mode even on faster terminals by giving the command
:se slowCR. If your system is sluggish this helps lessen
the amount of output coming to your terminal. You can dis-
able this option by :se noslowCR.
The editor can simulate an intelligent terminal on a
dumb one. Try giving the command :se redrawCR. This simu-
lation generates a great deal of output and is generally
tolerable only on lightly loaded systems and fast terminals.
You can disable this by giving the command
:se noredrawCR.
The editor also makes editing more pleasant at low
speed by starting editing in a small window, and letting the
window expand as you edit. This works particularly well on
July 21, 1991
- 19 -
intelligent terminals. The editor can expand the window
easily when you insert in the middle of the screen on these
terminals. If possible, try the editor on an intelligent
terminal to see how this works.
You can control the size of the window which is redrawn
each time the screen is cleared by giving window sizes as
argument to the commands which cause large screen motions:
: / ? [[ ]] ` '
Thus if you are searching for a particular instance of a
common string in a file you can precede the first search
command by a small number, say 3, and the editor will draw
three line windows around each instance of the string which
it locates.
You can easily expand or contract the window, placing
the current line as you choose, by giving a number on a z
command, after the z and before the following RETURN, . or
-. Thus the command z5. redraws the screen with the current
line in the center of a five line window.+
If the editor is redrawing or otherwise updating large
portions of the display, you can interrupt this updating by
hitting a DEL or RUB as usual. If you do this you may par-
tially confuse the editor about what is displayed on the
screen. You can still edit the text on the screen if you
wish; clear up the confusion by hitting a ^L; or move or
search again, ignoring the current state of the display.
See section 7.8 on open mode for another way to use the
vi command set on slow terminals.
6.2. Options, set, and editor startup files
The editor has a set of options, some of which have
been mentioned above. The most useful options are given in
the following table.
The options are of three kinds: numeric options,
string options, and toggle options. You can set numeric and
string options by a statement of the form
_________________________
+ Note that the command 5z. has an entirely different
effect, placing line 5 in the center of a new window.
July 21, 1991
- 20 -
Name Default Description
8______________________________________________________________________________________
autoindent noai Supply indentation automatically
autowrite noaw Automatic write before :n, :ta, ^^, !
ignorecase noic Ignore case in searching
lisp nolisp ( { ) } commands deal with S-expressions
list nolist Tabs print as ^I; end of lines marked with $
magic nomagic The characters . [ and * are special in scans
number nonu Lines are displayed prefixed with line numbers
paragraphs para=IPLPPPQPbpP LI Macro names which start paragraphs
redraw nore Simulate a smart terminal on a dumb one
sections sect=NHSHH HU Macro names which start new sections
shiftwidth sw=8 Shift distance for <, > and input ^D and ^T
showmatch nosm Show matching ( or { as ) or } is typed
slowopen slow Postpone display updates during inserts
term dumb The kind of terminal you are using.
set opt=val
and toggle options can be set or unset by statements of one
of the forms
set opt
set noopt
These statements can be placed in your EXINIT in your
environment, or given while you are running vi by preceding
them with a : and following them with a CR.
You can get a list of all options which you have
changed by the command :setCR, or the value of a single
option by the command :set opt?CR. A list of all possible
options and their values is generated by :set allCR. Set
can be abbreviated se. Multiple options can be placed on
one line, e.g. :se ai aw nuCR.
Options set by the set command only last while you stay
in the editor. It is common to want to have certain options
set whenever you use the editor. This can be accomplished
by creating a list of ex commands+ which are to be run every
time you start up ex, edit, or vi. A typical list includes
a set command, and possibly a few map commands (on v3 edi-
tors). Since it is advisable to get these commands on one
line, they can be separated with the | character, for exam-
ple:
set ai aw terse|map @ dd|map # x
which sets the options autoindent, autowrite, terse, (the
set command), makes @ delete a line, (the first map), and
_________________________
+ All commands which start with : are ex commands.
9
July 21, 1991
- 21 -
makes # delete a character, (the second map). (See section
6.9 for a description of the map command, which only works
in version 3.) This string should be placed in the variable
EXINIT in your environment. If you use csh, put this line
in the file .login in your home directory:
setenv EXINIT 'set ai aw terse|map @ dd|map # x'
If you use the standard v7 shell, put these lines in the
file .profile in your home directory:
EXINIT='set ai aw terse|map @ dd|map # x'
export EXINIT
On a version 6 system, the concept of environments is not
present. In this case, put the line in the file .exrc in
your home directory.
set ai aw terse|map @ dd|map # x
Of course, the particulars of the line would depend on which
options you wanted to set.
6.3. Recovering lost lines
You might have a serious problem if you delete a number
of lines and then regret that they were deleted. Despair
not, the editor saves the last 9 deleted blocks of text in a
set of numbered registers 1-9. You can get the n'th previ-
ous deleted text back in your file by the command "np. The
" here says that a buffer name is to follow, n is the number
of the buffer you wish to try (use the number 1 for now),
and p is the put command, which puts text in the buffer
after the cursor. If this doesn't bring back the text you
wanted, hit u to undo this and then . (period) to repeat
the put command. In general the . command will repeat the
last change you made. As a special case, when the last com-
mand refers to a numbered text buffer, the . command incre-
ments the number of the buffer before repeating the command.
Thus a sequence of the form
"1pu.u.u.
will, if repeated long enough, show you all the deleted text
which has been saved for you. You can omit the u commands
here to gather up all this text in the buffer, or stop after
any . command to keep just the then recovered text. The
command P can also be used rather than p to put the
recovered text before rather than after the cursor.
6.4. Recovering lost files
If the system crashes, you can recover the work you
were doing to within a few changes. You will normally
July 21, 1991
- 22 -
receive mail when you next login giving you the name of the
file which has been saved for you. You should then change to
the directory where you were when the system crashed and
give a command of the form:
% vi -r name
replacing name with the name of the file which you were
editing. This will recover your work to a point near where
you left off.+
You can get a listing of the files which are saved for
you by giving the command:
% vi -r
If there is more than one instance of a particular file
saved, the editor gives you the newest instance each time
you recover it. You can thus get an older saved copy back
by first recovering the newer copies.
For this feature to work, vi must be correctly
installed by a super user on your system, and the mail pro-
gram must exist to receive mail. The invocation ``vi -r''
will not always list all saved files, but they can be
recovered even if they are not listed.
6.5. Continuous text input
When you are typing in large amounts of text it is con-
venient to have lines broken near the right margin automati-
cally. You can cause this to happen by giving the command
:se wm=10CR. This causes all lines to be broken at a space
at least 10 columns from the right hand edge of the screen.*
If the editor breaks an input line and you wish to put
it back together you can tell it to join the lines with J.
You can give J a count of the number of lines to be joined
as in 3J to join 3 lines. The editor supplies white space,
if appropriate, at the juncture of the joined lines, and
leaves the cursor at this white space. You can kill the
_________________________
+ In rare cases, some of the lines of the file may be
lost. The editor will give you the numbers of these
lines and the text of the lines will be replaced by the
string `LOST'. These lines will almost always be among
the last few which you changed. You can either choose
to discard the changes which you made (if they are easy
to remake) or to replace the few lost lines by hand.
* This feature is not available on some v2 editors. In
v2 editors where it is available, the break can only
occur to the right of the specified boundary instead of
to the left.
July 21, 1991
- 23 -
white space with x if you don't want it.
6.6. Features for editing programs
The editor has a number of commands for editing pro-
grams. The thing that most distinguishes editing of pro-
grams from editing of text is the desirability of maintain-
ing an indented structure to the body of the program. The
editor has a autoindent facility for helping you generate
correctly indented programs.
To enable this facility you can give the command :se
aiCR. Now try opening a new line with o and type some char-
acters on the line after a few tabs. If you now start
another line, notice that the editor supplies white space at
the beginning of the line to line it up with the previous
line. You cannot backspace over this indentation, but you
can use ^D key to backtab over the supplied indentation.
Each time you type ^D you back up one position, nor-
mally to an 8 column boundary. This amount is settable; the
editor has an option called shiftwidth which you can set to
change this value. Try giving the command :se sw=4CR and
then experimenting with autoindent again.
For shifting lines in the program left and right, there
are operators < and >. These shift the lines you specify
right or left by one shiftwidth. Try << and >> which shift
one line left or right, and <L and >L shifting the rest of
the display left and right.
If you have a complicated expression and wish to see
how the parentheses match, put the cursor at a left or right
parenthesis and hit %. This will show you the matching
parenthesis. This works also for braces { and }, and brack-
ets [ and ].
If you are editing C programs, you can use the [[ and
]] keys to advance or retreat to a line starting with a {,
i.e. a function declaration at a time. When ]] is used with
an operator it stops after a line which starts with }; this
is sometimes useful with y]].
6.7. Filtering portions of the buffer
You can run system commands over portions of the buffer
using the operator !. You can use this to sort lines in the
buffer, or to reformat portions of the buffer with a
pretty-printer. Try typing in a list of random words, one
per line and ending them with a blank line. Back up to the
beginning of the list, and then give the command !}sortCR.
This says to sort the next paragraph of material, and the
blank line ends a paragraph.
July 21, 1991
- 24 -
6.8. Commands for editing LISP+
If you are editing a LISP program you should set the
option lisp by doing :se lispCR. This changes the ( and )
commands to move backward and forward over s-expressions.
The { and } commands are like ( and ) but don't stop at
atoms. These can be used to skip to the next list, or
through a comment quickly.
The autoindent option works differently for LISP, sup-
plying indent to align at the first argument to the last
open list. If there is no such argument then the indent is
two spaces more than the last level.
There is another option which is useful for typing in
LISP, the showmatch option. Try setting it with :se smCR
and then try typing a `(' some words and then a `)'. Notice
that the cursor shows the position of the `(' which matches
the `)' briefly. This happens only if the matching `(' is on
the screen, and the cursor stays there for at most one
second.
The editor also has an operator to realign existing
lines as though they had been typed in with lisp and autoin-
dent set. This is the = operator. Try the command =% at
the beginning of a function. This will realign all the
lines of the function declaration.
When you are editing LISP,, the [[ and ]] advance and
retreat to lines beginning with a (, and are useful for
dealing with entire function definitions.
6.9. Macros++
Vi has a parameterless macro facility, which lets you
set it up so that when you hit a single keystroke, the edi-
tor will act as though you had hit some longer sequence of
keys. You can set this up if you find yourself typing the
same sequence of commands repeatedly.
Briefly, there are two flavors of macros:
a) Ones where you put the macro body in a buffer register,
say x. You can then type @x to invoke the macro. The
@ may be followed by another @ to repeat the last
macro.
b) You can use the map command from vi (typically in your
_________________________
+ The LISP features are not available on some v2 edi-
tors due to memory constraints.
++ The macro feature is available only in version 3 ed-
itors.
July 21, 1991
- 25 -
EXINIT) with a command of the form:
:map lhs rhsCR
mapping lhs into rhs. There are restrictions: lhs
should be one keystroke (either 1 character or one
function key) since it must be entered within one
second (unless notimeout is set, in which case you can
type it as slowly as you wish, and vi will wait for you
to finish it before it echoes anything). The lhs can
be no longer than 10 characters, the rhs no longer than
100. To get a space, tab or newline into lhs or rhs
you should escape them with a ^V. (It may be necessary
to double the ^V if the map command is given inside vi,
rather than in ex.) Spaces and tabs inside the rhs need
not be escaped.
Thus to make the q key write and exit the editor, you
can give the command
:map q :wq^V^VCR CR
which means that whenever you type q, it will be as though
you had typed the four characters :wqCR. A ^V's is needed
because without it the CR would end the : command, rather
than becoming part of the map definition. There are two
^V's because from within vi, two ^V's must be typed to get
one. The first CR is part of the rhs, the second terminates
the : command.
Macros can be deleted with
unmap lhs
If the lhs of a macro is ``#0'' through ``#9'', this
maps the particular function key instead of the 2 character
``#'' sequence. So that terminals without function keys can
access such definitions, the form ``#x'' will mean function
key x on all terminals (and need not be typed within one
second.) The character ``#'' can be changed by using a macro
in the usual way:
:map ^V^V^I #
to use tab, for example. (This won't affect the map com-
mand, which still uses #, but just the invocation from
visual mode.
The undo command reverses an entire macro call as a
unit, if it made any changes.
Placing a `!' after the word map causes the mapping to
apply to input mode, rather than command mode. Thus, to
July 21, 1991
- 26 -
arrange for ^T to be the same as 4 spaces in input mode, you
can type:
:map ^T ^V////
where / is a blank. The ^V is necessary to prevent the
blanks from being taken as white space between the lhs and
rhs.
7. Word Abbreviations ++++
A feature similar to macros in input mode is word
abbreviation. This allows you to type a short word and have
it expanded into a longer word or words. The commands are
:abbreviate and :unabbreviate (:ab and :una) and have the
same syntax as :map. For example:
:ab eecs Electrical Engineering and Computer Sciences
causes the word `eecs' to always be changed into the phrase
`Electrical Engineering and Computer Sciences'. Word abbre-
viation is different from macros in that only whole words
are affected. If `eecs' were typed as part of a larger
word, it would be left alone. Also, the partial word is
echoed as it is typed. There is no need for an abbreviation
to be a single keystroke, as it should be with a macro.
7.1. Abbreviations
The editor has a number of short commands which abbre-
viate longer commands which we have introduced here. You
can find these commands easily on the quick reference card.
They often save a bit of typing and you can learn them as
convenient.
8. Nitty-gritty details
8.1. Line representation in the display
The editor folds long logical lines onto many physical
lines in the display. Commands which advance lines advance
logical lines and will skip over all the segments of a line
in one motion. The command | moves the cursor to a specific
column, and may be useful for getting near the middle of a
long line to split it in half. Try 80| on a line which is
more than 80 columns long.+
The editor only puts full lines on the display; if
there is not enough room on the display to fit a logical
_________________________
++++ Version 3 only.
+ You can make long lines very easily by using J to
join together short lines.
July 21, 1991
- 27 -
line, the editor leaves the physical line empty, placing
only an @ on the line as a place holder. When you delete
lines on a dumb terminal, the editor will often just clear
the lines to @ to save time (rather than rewriting the rest
of the screen.) You can always maximize the information on
the screen by giving the ^R command.
If you wish, you can have the editor place line numbers
before each line on the display. Give the command :se nuCR
to enable this, and the command :se nonuCR to turn it off.
You can have tabs represented as ^I and the ends of lines
indicated with `$' by giving the command :se listCR; :se
nolistCR turns this off.
Finally, lines consisting of only the character `~' are
displayed when the last line in the file is in the middle of
the screen. These represent physical lines which are past
the logical end of file.
8.2. Counts
Most vi commands will use a preceding count to affect
their behavior in some way. The following table gives the
common ways in which the counts are used:
new window size : / ? [[ ]] ` '
scroll amount ^D ^U
line/column number z G |
repeat effect most of the rest
The editor maintains a notion of the current default
window size. On terminals which run at speeds greater than
1200 baud the editor uses the full terminal screen. On ter-
minals which are slower than 1200 baud (most dialup lines
are in this group) the editor uses 8 lines as the default
window size. At 1200 baud the default is 16 lines.
This size is the size used when the editor clears and
refills the screen after a search or other motion moves far
from the edge of the current window. The commands which
take a new window size as count all often cause the screen
to be redrawn. If you anticipate this, but do not need as
large a window as you are currently using, you may wish to
change the screen size by specifying the new size before
these commands. In any case, the number of lines used on
the screen will expand if you move off the top with a - or
similar command or off the bottom with a command such as
RETURN or ^D. The window will revert to the last specified
size the next time it is cleared and refilled.+
_________________________
+ But not by a ^L which just redraws the screen as it
July 21, 1991
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The scroll commands ^D and ^U likewise remember the
amount of scroll last specified, using half the basic window
size initially. The simple insert commands use a count to
specify a repetition of the inserted text. Thus 10a+----ESC
will insert a grid-like string of text. A few commands also
use a preceding count as a line or column number.
Except for a few commands which ignore any counts (such
as ^R), the rest of the editor commands use a count to indi-
cate a simple repetition of their effect. Thus 5w advances
five words on the current line, while 5RETURN advances five
lines. A very useful instance of a count as a repetition is
a count given to the . command, which repeats the last
changing command. If you do dw and then 3., you will delete
first one and then three words. You can then delete two
more words with 2..
8.3. More file manipulation commands
The following table lists the file manipulation com-
mands which you can use when you are in vi.
:w write back changes
:wq write and quit
:x write (if necessary) and quit (same as ZZ).
:e name edit file name
:e! reedit, discarding changes
:e + name edit, starting at end
:e +n edit, starting at line n
:e # edit alternate file
:w name write file name
:w! name overwrite file name
:x,yw name write lines x through y to name
:r name read file name into buffer
:r !cmd read output of cmd into buffer
:n edit next file in argument list
:n! edit next file, discarding changes to current
:n args specify new argument list
:ta tag edit file containing tag tag, at tag
All of these commands are followed by a CR or ESC. The most
basic commands are :w and :e. A normal editing session on a
single file will end with a ZZ command. If you are editing
for a long period of time you can give :w commands occasion-
ally after major amounts of editing, and then finish with a
ZZ. When you edit more than one file, you can finish with
one with a :w and start editing a new file by giving a :e
command, or set autowrite and use :n <file>.
_________________________
is.
July 21, 1991
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If you make changes to the editor's copy of a file, but
do not wish to write them back, then you must give an !
after the command you would otherwise use; this forces the
editor to discard any changes you have made. Use this care-
fully.
The :e command can be given a + argument to start at
the end of the file, or a +n argument to start at line n.
In actuality, n may be any editor command not containing a
space, usefully a scan like +/pat or +?pat. In forming new
names to the e command, you can use the character % which is
replaced by the current file name, or the character # which
is replaced by the alternate file name. The alternate file
name is generally the last name you typed other than the
current file. Thus if you try to do a :e and get a diagnos-
tic that you haven't written the file, you can give a :w
command and then a :e # command to redo the previous :e.
You can write part of the buffer to a file by finding
out the lines that bound the range to be written using ^G,
and giving these numbers after the : and before the w,
separated by ,'s. You can also mark these lines with m and
then use an address of the form 'x,'y on the w command here.
You can read another file into the buffer after the
current line by using the :r command. You can similarly
read in the output from a command, just use !cmd instead of
a file name.
If you wish to edit a set of files in succession, you
can give all the names on the command line, and then edit
each one in turn using the command :n. It is also possible
to respecify the list of files to be edited by giving the :n
command a list of file names, or a pattern to be expanded as
you would have given it on the initial vi command.
If you are editing large programs, you will find the
:ta command very useful. It utilizes a data base of func-
tion names and their locations, which can be created by pro-
grams such as ctags, to quickly find a function whose name
you give. If the :ta command will require the editor to
switch files, then you must :w or abandon any changes before
switching. You can repeat the :ta command without any argu-
ments to look for the same tag again. (The tag feature is
not available in some v2 editors.)
8.4. More about searching for strings
When you are searching for strings in the file with /
and ?, the editor normally places you at the next or previ-
ous occurrence of the string. If you are using an operator
such as d, c or y, then you may well wish to affect lines up
to the line before the line containing the pattern. You can
give a search of the form /pat/-n to refer to the n'th line
July 21, 1991
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before the next line containing pat, or you can use +
instead of - to refer to the lines after the one containing
pat. If you don't give a line offset, then the editor will
affect characters up to the match place, rather than whole
lines; thus use ``+0'' to affect to the line which matches.
You can have the editor ignore the case of words in the
searches it does by giving the command :se icCR. The com-
mand :se noicCR turns this off.
Strings given to searches may actually be regular
expressions. If you do not want or need this facility, you
should
set nomagic
in your EXINIT. In this case, only the characters ^ and $
are special in patterns. The character \ is also then spe-
cial (as it is most everywhere in the system), and may be
used to get at the an extended pattern matching facility.
It is also necessary to use a \ before a / in a forward scan
or a ? in a backward scan, in any case. The following table
gives the extended forms when magic is set.
^ at beginning of pattern, matches beginning of line
$ at end of pattern, matches end of line
. matches any character
\< matches the beginning of a word
\> matches the end of a word
[str] matches any single character in str
[^str] matches any single character not in str
[x-y] matches any character between x and y
* matches any number of the preceding pattern
If you use nomagic mode, then the . [ and * primitives are
given with a preceding \.
8.5. More about input mode
There are a number of characters which you can use to
make corrections during input mode. These are summarized in
the following table.
July 21, 1991
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^H deletes the last input character
^W deletes the last input word, defined as by b
erase your erase character, same as ^H
kill your kill character, deletes the input on this line
\ escapes a following ^H and your erase and kill
ESC ends an insertion
DEL interrupts an insertion, terminating it abnormally
CR starts a new line
^D backtabs over autoindent
0^D kills all the autoindent
^^D same as 0^D, but restores indent next line
^V quotes the next non-printing character into the file
The most usual way of making corrections to input is by
typing ^H to correct a single character, or by typing one or
more ^W's to back over incorrect words. If you use # as
your erase character in the normal system, it will work like
^H.
Your system kill character, normally @, ^X or ^U, will
erase all the input you have given on the current line. In
general, you can neither erase input back around a line
boundary nor can you erase characters which you did not
insert with this insertion command. To make corrections on
the previous line after a new line has been started you can
hit ESC to end the insertion, move over and make the correc-
tion, and then return to where you were to continue. The
command A which appends at the end of the current line is
often useful for continuing.
If you wish to type in your erase or kill character
(say # or @) then you must precede it with a \, just as you
would do at the normal system command level. A more general
way of typing non-printing characters into the file is to
precede them with a ^V. The ^V echoes as a ^ character on
which the cursor rests. This indicates that the editor
expects you to type a control character. In fact you may
type any character and it will be inserted into the file at
that point.*
_________________________
* This is not quite true. The implementation of the
editor does not allow the NULL (^@) character to appear
in files. Also the LF (linefeed or ^J) character is
used by the editor to separate lines in the file, so it
cannot appear in the middle of a line. You can insert
any other character, however, if you wait for the edi-
tor to echo the ^ before you type the character. In
fact, the editor will treat a following letter as a re-
quest for the corresponding control character. This is
the only way to type ^S or ^Q, since the system normal-
July 21, 1991
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If you are using autoindent you can backtab over the
indent which it supplies by typing a ^D. This backs up to a
shiftwidth boundary. This only works immediately after the
supplied autoindent.
When you are using autoindent you may wish to place a
label at the left margin of a line. The way to do this
easily is to type ^ and then ^D. The editor will move the
cursor to the left margin for one line, and restore the pre-
vious indent on the next. You can also type a 0 followed
immediately by a ^D if you wish to kill all the indent and
not have it come back on the next line.
8.6. Upper case only terminals
If your terminal has only upper case, you can still use
vi by using the normal system convention for typing on such
a terminal. Characters which you normally type are con-
verted to lower case, and you can type upper case letters by
preceding them with a \. The characters { ~ } | ` are not
available on such terminals, but you can escape them as \(
\^ \) \! \'. These characters are represented on the
display in the same way they are typed.++ ++
8.7. Vi and ex
Vi is actually one mode of editing within the editor
ex. When you are running vi you can escape to the line
oriented editor of ex by giving the command Q. All of the :
commands which were introduced above are available in ex.
Likewise, most ex commands can be invoked from vi using :.
Just give them without the : and follow them with a CR.
In rare instances, an internal error may occur in vi.
In this case you will get a diagnostic and be left in the
command mode of ex. You can then save your work and quit if
you wish by giving a command x after the : which ex prompts
you with, or you can reenter vi by giving ex a vi command.
There are a number of things which you can do more
easily in ex than in vi. Systematic changes in line
oriented material are particularly easy. You can read the
advanced editing documents for the editor ed to find out a
lot more about this style of editing. Experienced users
often mix their use of ex command mode and vi command mode
to speed the work they are doing.
_________________________
ly uses them to suspend and resume output and never
gives them to the editor to process.
++ The \ character you give will not echo until you
type another key.
++ Not available in all v2 editors due to memory con-
straints.
July 21, 1991
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8.8. Open mode: vi on hardcopy terminals and ``glass
tty's'' =
If you are on a hardcopy terminal or a terminal which
does not have a cursor which can move off the bottom line,
you can still use the command set of vi, but in a different
mode. When you give a vi command, the editor will tell you
that it is using open mode. This name comes from the open
command in ex, which is used to get into the same mode.
The only difference between visual mode and open mode
is the way in which the text is displayed.
In open mode the editor uses a single line window into
the file, and moving backward and forward in the file causes
new lines to be displayed, always below the current line.
Two commands of vi work differently in open: z and ^R. The
z command does not take parameters, but rather draws a win-
dow of context around the current line and then returns you
to the current line.
If you are on a hardcopy terminal, the ^R command will
retype the current line. On such terminals, the editor nor-
mally uses two lines to represent the current line. The
first line is a copy of the line as you started to edit it,
and you work on the line below this line. When you delete
characters, the editor types a number of \'s to show you the
characters which are deleted. The editor also reprints the
current line soon after such changes so that you can see
what the line looks like again.
It is sometimes useful to use this mode on very slow
terminals which can support vi in the full screen mode. You
can do this by entering ex and using an open command.
Acknowledgements
Bruce Englar encouraged the early development of this
display editor. Peter Kessler helped bring sanity to ver-
sion 2's command layout. Bill Joy wrote versions 1 and 2.0
through 2.7, and created the framework that users see in the
present editor. Mark Horton added macros and other features
and made the editor work on a large number of terminals and
Unix systems.
July 21, 1991